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I have a couple of questions about the rules.

If you fail to Wield a Power, the move says you can suffer 2 strain to achieve the effect anyway. But the extra information below it in the book (pg. 26) says 3 strain. I was wondering which was correct? Does the 3 include the 1 strain for "you're desperate for this to work"? If you didn't spend that, but after the roll failed you decided to push, do you only spend 2 strain total? I could see this going either way, so I could prolly answer myself to match the flavour of our campaign, but I'd like to know the intent.

Also, with Challenge Someone Dangerous, what's the motivation for requiring an audience? Basically, I want to gage what I should do if my player's Godkiller challenges someone without. Do I answer no to the "audience on your side" question, or perhaps does the action lose its divine nature and I fall back to Mortal moves, if any? Or something else?

I hope this design intent discussion is the kind of thing that would be covered in a future non-ashcan version of the game. I'm generally perpetually interested in design decisions, not just as a game designer myself, but also as it helps me wield the rules more effectively and navigate edge cases intelligently. (On that note, I find it interesting that this game, unlike many PbtAs I've played, actively encourages the GM to keep secrets from the player.) Anyway, very keen to see more of this game. :3

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Conservatism, consumption, and cruelty. These are the themes by which Godkiller justifies deicide. Its effective use of the history of humanity’s resentment of religion makes for an evocative, intimate duet experience, one I think will absolutely find its target audience when the final version is released. Players who have struggled with religious oppression, questioned why their all-loving Gods would smite the innocent, or just want to sink their teeth into something holy will find a great deal of narrative satisfaction in this text. 

Hello, I am about to purchase the game, but I am a sucker for a physical release. Is that something that may become available?

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this was a massively fun experience and i thoroughly enjoyed all the flavor text woven into the rules and suggestions! cannot wait to try this again with more of my friends!

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Hi Connie, super excited to play this game, I just have a question. Has the full version come out or is it still being created?

Hi! Thanks for waiting for a reply — but the full version is still being created! I’m working with a publisher on it :) I’ll be announcing more official things about it in late March 2024!

Hi Connie! I'm a huge fan of your work and I'm currently obsessed with godkiller. I'd be happy to work on polish translation if you're interested

Hi there!! Yes, I would absolutely love to discuss the possibility of getting a Polish translation in, I’d be so honored. Please do reach out at byconniechang@gmail.com and let’s get a meeting on the books!

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Loved getting to play this dynamic, powerful game! Failures are exciting and dramatic! I adoreee the overkill element. The stakes always feel high! It's a great gameeee and I adore it.

Eee!! Thanks so much, Farris, this comment means so much coming from you. I’m glad you had a blast with the game!

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RELEASE DAY!!! LETS GO

RELEASE DAYYYY!!!

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ahh i'm so excited!!!

LET'S GOOOOOO!!!

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Screaming with joy! It's here at last!!!!

SHE HAS ARRIVED

a follow up question.
Am i right to assume that the Cradle is the default setting but the full game will allow me to create a very different setting for my games if i want?

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Correct! The Cradle is the default / canon setting of the game, but what the Cradle looks like, how it operates, and what its history is are completely up to the table. You also don't need to use the term "Cradle" to describe your world if you don't want to. The full game will include more detailed setting information about various versions of the Cradle, including the one featured in the GODKILLER: First Blood podcast series!

Editing to add that the full game will also include guidance, rules, and advice for homebrewing your very own Cradle.

Thank you Connie

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IT'S HERE! HEAVEN YEAH!

IT’S HERE!!!

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Loving the podcast—it's absolutely incredible, and everything I've ever wanted—and I've been so excited to play games of this when it comes out that I pre-ordered it for a couple of my friends, too. SO ready to commit some acts of heresy with them, and see what stories my Godkillers and I  create together!

Hell yeah!! So glad you've been enjoying the podcast, and I'm so excited to share the game with you and everyone else <33 Hoping for a release early this week!!

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Listening to the podcast version and this looks like it'll be perfect for some stories I want to tell with my players.

Excellent! I can’t wait for you to get your hands on the game, and thanks for listening!

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Good evening to you Connie. say,does the game have worldbuilding guides? Like if want several different worlds with several different types of gods with wildly different natures each different game,will the game help me do it?

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That's a great question! The ashcan is an extremely trimmed down, boots-on-ground field guide for folks to hop into GODKILLER right away and so won't have much in the way of worldbuilding, setting creation, and god generation aside from giving you the fundamental tools to build your own.

My hope is to use the sales from this ashcan run to fund a Kickstarter for a full game where there will be a fuller worldbuilding guide along with fleshed out settings, adventure modules, a more in-depth god-building toolbox, and more! When the ashcan is out, I will gladly welcome suggestions for what folks like yourself would like to see in the full game.

thanks Connie!

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When I say I will have to play so many Gods...

I'm looking forward to seeing what stories my many Godkillers will weave.

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Light the flame of hatred in their heart, God. Bathe them in oil and ignite their baptism. And whatever you do... never, ever, ever relent. ONWARD!

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Coming back to say how WILDLY prophetic this was - my first Godkiller's first victim was Vulkan, and quenching oil was involved.

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Godkiller is THE GAME my brother and I have been waiting for!! We can now play grand holypunk stories together as God & Godkiller

I'm so, SO excited for you and your brother to play this game, Val! IT WILL TRULY BE SUCH A TIME

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I’ve been waiting for Godkiller to come out for such a long time — I can’t believe it’s finally here!!! WOOOOO!!

Scream!! I can't wait for you to get your hands on it in particular. TIME TO VANQUISH SOME GODS